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Pocket Mortys List of trainers and NPCs 8 years ago

Crafting stations spread throughout Pocket Mortys will allow you to combine two or three items together to form better items. Several crafting The player may combine two Mortys of the same type to evolve them; these evolutions affect the statistics and which moves are learned. Catching Mortys is another essential element of the gameplay. During battle with a wild Morty, the player may throw a Manipulation Chip

Throughout the game, the player controls Rick. The game starts in Rick's garage when Mysterious Rick enters through a portal and challenges the player to a Morty Battle. After defeating him, the player must exit through a portal that takes them to the Council of Ricks, where their portal gun is confiscated. To get it back, the player must defeat the six head Ricks. In order to fight them, the player must first fight Ricks from other dimensions and acquire their badges. After the player defeats them, the last council member turns out to be replaced by Mysterious Rick, who has captured the entire council. After the player defeats him, they will have the goal to catch (capture) each type of Morty.

Concept The concept of the game was taken from the popular "Pokémon" (Pocket Monster) franchise. The object of the game is to collect Mortys, battle others (mainly Ricks), and earn badges.

Considering that the Rick and Morty universe is an infinite multiverse, Justin Roiland decided that Pocket Mortys can be considered canon.[1]

Badges Badges are awarded for defeating Ricks, and are the primary indicator of progress within the game. They are needed to battle the council member Ricks. They basically resemble a gym badge from Pokemon.

Badge1 Badge2 Badge3 Badge4 Badge5 Badge6

A maximum of five Mortys can follow Rick at any time. Any other Mortys in the player's possession will be stored in Morty Day Care. Here, Mortys that are the same (e.g. two Blue Shirt Mortys) can be combined. This will "evolve" them into a new version (e.g. Red Shirt Morty). The level of the new Morty will be determined by the levels of the two Mortys combined.

Bootcamp was added to Morty Day Care in the 1.6 update. Three bootcamps are available:

Level 10+ awards ~350 XP and lasts 24 hours Level 25+ awards ~2000 XP and lasts 48 hours Level 50+ awards ~7000 XP and lasts 72 hours Morty Games

The Morty Games is an expansion in the game with update 1.4. The Morty Games adds further story to the game through a series of battle events. At the end of each event one of the prizes is a Morty unavailable anywhere else in the game.

List of Mortys Main article: List of Mortys (Pocket Mortys) The Mortys are broken up into three categories: "rock," "paper," and "scissors." Rock has an advantage over scissors, scissors over paper, and paper over rock. Which is based over the zero-sum hand game Rock–paper–scissors. There are only three exceptions who are not categorized in any type: Morty (the one the player starts off with), Morticia, and Cronenberg Morty.

The Morty the player starts off with has a random dimension designation, so theoretically, every player is playing in a different universe.

List of trainers and NPCs

Blow Dry 8 Scissors 75 95% Blue Spray 8 Paper 70 95% Brain Freeze 5 120 95% Brand 12 Paper 55 95% Bunt 8 95 95% Dig 10 65 95% Drop Out 10 Rock 65 95% Flail 10 65 95% Hug 12 Paper 55 95% Lift 10 55 95% Melt 10 Scissors 50 95% Mind Rage 8 Scissors 80 95% Nail 8 Rock 80 95% Neutralise 10 60 95% Nibble 10 Scissors 45 95% Ouija 8 80 95% Outburst 12 50 95% Plasma Burst 10 65 95% Poke 12 Rock 45 95% Rush 8 100 95% Slam 12 Rock 45 95% Solidify 12 Rock 50 95% Spar 10 Rock 55 95% Stone Gaze 8 70 95% Swing 8 90 95% Transplant 8 Scissors 92 95%

By Cassidee Moser Pocket Mortys has a strong first act. The minute I begin to play, I'm drawn in by the faithful visual design and writing